EDWIN'S PORTFOLIO
VIDEO GAME DEVELOPER
Edwin is a driven game developer proficient with C# programming specializing in Unity, game mechanics, game analytics, APIs, databases, and optimization of Unity techniques. His unique background as a Project Manager/Project Coordinator will be a valuable asset to your team.
MY PORTFOLIO
01
ACTION-ADVENTURE

Platform Game
Embark on a thrilling adventure in Jump Guy, a game that pushes the boundaries of platform games. Uncover secret loot and challenge yourself to be the best.
A 2D platform game that focuses on survival, adventure, and fun.
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The project was created using the Unity Engine as part of the Game Development Bootcamp Program Circuit Stream. The game was developed over 2 weeks. The game is yet to be polished enough, though it can be posted publicly, and a built version can be provided upon request.
Skills Learned:
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Tile Mapping
Unity (2D) and Unity (3D)
Code Design patterns (Scriptable Objects, Object Pools, Command, Singleton, Unity Event, inheritance, and Structure)
Unity Animation
Unity UI Controls and Menu
Player Input Systems.
Health input System.
Unity Time Mechanic and Coding
Collision and 2D Modeling
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Password to the game: PuzzleMania
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02
RPG

Puzzle Game
Immerse yourself in the enchanting world of PuzzleMana, where Sci-fi and challenging puzzles come to life. As an independent developer, I crafted a rich and immersive experience that will challenge your wits and skill to overcome mania in your mind.
A First-person interactive RPG Portal Style game that focuses on Puzzles and Interactive. The player must perform actions and solve puzzles to escape.
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The project was created using the Unity Engine as part of the Game Development Bootcamp Program Circuit Stream. The game was developed over 2 weeks and encompasses everything learned at the boot camp's midpoint progression. Showcasing our skills in using Unity and my knowledge of coding.
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Skills Learned:
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Unity (2D) and Unity (3D)
Code Design patterns (Scriptable Objects, Object Pools, Command, Singleton, Unity Event, inheritance, and Structure)
Unity Animation
Unity UI Controls and Menu
Player Input Systems.
Health input System.
GameManager Level knowledge
Collision and 3D Modeling
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Password to the game: PuzzleMania
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03
2 Player Multiplayer Fighitng Game

DESIGNER and PROGRAMMER
In a dystopian future, where society has been taken over by one megacorporation "Ark Corp". To appease the masses, every year a robot fighting tournament is held which allows one winner to change his life and become Ark Meister. Will you become the Ark Meister and change your fate?
Enter a post-apocalyptic world where Robots battle each other to gain supremacy, 2 two-player fighting game in a 1v1 style duel.
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The project was created using the Unity Engine with a collaboration of 2 members as part of the Game Development Bootcamp Program Circuit Stream. The game was developed over two months and was very popular and showcased in the annual pitch day event at Circuit Stream.
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Skills Learned:
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Unity (2D) and Unity (3D)
Peer-to-peer networking
Design patterns (Scriptable Objects, inheritance, Singleton, and Structure)
Unity Animation
Unity UI Controls
Player Input Systems.
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Collaborators: Brendon Sirabian and Mike Yablonskyi
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