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EDWIN'S PORTFOLIO

VIDEO GAME DEVELOPER

Edwin is a driven game developer proficient with C# programming specializing in Unity, game mechanics, game analytics, APIs, databases, and optimization of Unity techniques. His unique background as a Project Manager/Project Coordinator will be a valuable asset to your team.

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My Latest Projects

RoboComabt | PC | 2024

MY PORTFOLIO

01

ACTION-ADVENTURE

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Platform Game

Embark on a thrilling adventure in Jump Guy, a game that pushes the boundaries of platform games. Uncover secret loot and challenge yourself to be the best.

A 2D platform game that focuses on survival, adventure, and fun. 

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The project was created using the Unity Engine as part of the Game Development Bootcamp Program Circuit Stream. The game was developed over 2 weeks.  The game is yet to be polished enough, though it can be posted publicly, and a built version can be provided upon request.

 

Skills Learned:

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Tile Mapping

Unity (2D) and Unity (3D)

Code Design patterns (Scriptable Objects,  Object Pools, Command, Singleton, Unity Event,  inheritance, and Structure)

Unity Animation

Unity UI Controls and Menu 

Player Input Systems. 

Health input System.

Unity Time Mechanic and Coding

Collision and 2D Modeling

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Password to the game: PuzzleMania

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02

RPG

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Puzzle Game

Immerse yourself in the enchanting world of PuzzleMana, where Sci-fi and challenging puzzles come to life. As an independent developer, I crafted a rich and immersive experience that will challenge your wits and skill to overcome mania in your mind. 

A First-person interactive RPG Portal Style game that focuses on Puzzles and Interactive. The player must perform actions and solve puzzles to escape.  

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The project was created using the Unity Engine as part of the Game Development Bootcamp Program Circuit Stream. The game was developed over 2 weeks and encompasses everything learned at the boot camp's midpoint progression. Showcasing our skills in using Unity and my knowledge of coding. 

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Skills Learned:

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Unity (2D) and Unity (3D)

Code Design patterns (Scriptable Objects,  Object Pools, Command, Singleton, Unity Event,  inheritance, and Structure)

Unity Animation

Unity UI Controls and Menu 

Player Input Systems. 

Health input System.

GameManager Level knowledge

Collision and 3D Modeling

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Password to the game: PuzzleMania

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03

2 Player Multiplayer Fighitng Game

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DESIGNER and PROGRAMMER

In a dystopian future, where society has been taken over by one megacorporation "Ark Corp". To appease the masses, every year a robot fighting tournament is held which allows one winner to change his life and become Ark Meister. Will you become the Ark Meister and change your fate?

Enter a post-apocalyptic world where Robots battle each other to gain supremacy, 2 two-player fighting game in a 1v1 style duel.  

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The project was created using the Unity Engine with a collaboration of 2 members as part of the Game Development Bootcamp Program Circuit Stream. The game was developed over two months and was very popular and showcased in the annual pitch day event at Circuit Stream. 

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Skills Learned:

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Unity (2D) and Unity (3D)

Peer-to-peer networking

Design  patterns (Scriptable Objects, inheritance, Singleton, and Structure)

Unity Animation

Unity UI Controls

Player Input Systems. 

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Collaborators: Brendon Sirabian and Mike Yablonskyi

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